Get vertices of each edge on mesh and separate by groups like vector3 - Unity Forum
A Single Triangle On A Mesh Collider Is Not Convex? : r/Unity3D
unity - Get Closest point between a Box 3D and a Point - Game Development Stack Exchange
unity3d - Do I need triangle information in my surface shader? - Stack Overflow
Generating a plane with convex holes (at runtime via code) - Unity Answers
Rounded Cube, a Unity C# Tutorial
Creating Optimal Meshes for Ray Tracing | NVIDIA Technical Blog
Electronics | Free Full-Text | Cutting Simulation in Unity 3D Using Position Based Dynamics with Various Refinement Levels
Generating meshes procedurally in Unity – code-spot
Simple Mesh Voxelization in Unity – Bronson Zgeb
GitHub - StudioTechtrics/closestPointOnMesh: Unity code, which enables you to query closest point on 3D mesh. It is quite optimized but can be optimized further. Uses kd-tree with some sort of SAH heuristics.
Procedural Mesh in Unity, Part-1 Lets Draw A Triangle | by Sujay Reddy | Medium
unity - Algorithm for creating spheres? - Game Development Stack Exchange
Finding your way around the Unity software
Electronics | Free Full-Text | Cutting Simulation in Unity 3D Using Position Based Dynamics with Various Refinement Levels