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My shader for pre-modeled deferred decals finally works! Same trick used in Star Citizen: you get crisp detail even on enormous surfaces, without any unwrapping work, normal baking, density inconsistencies and per-object
Feedback Wanted: High Definition Render Pipeline | Page 7 - Unity Forum
CTO -Men's Eco-Drive BM6988-57E Black Mesh Strap Watch | CITIZEN
Decal technique from Star Citizen - Page 5 — polycount
3d printing star citizen ships for dummies : r/starcitizen
Regarding The Decal Workflow Within Unreal, and a Potential Enhancement to This Process - World Creation - Epic Developer Community Forums
Guillaume Perret - Aegis Reclamer | Star Citizen
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND
Citizen Men'S Chronograph Eco-Drive Stainless Steel Mesh Bracelet Watch 42Mm Ca0331-56L in Metallic for Men | Lyst
Pin on Hard Surface Characters
Cameron Dean - Star Citizen Art Test - [UE4]
So where are we with Star Citizen? The whole story as of Q2 2023 — GAMINGTREND
DECALmachine - Released Scripts and Themes - Blender Artists Community
Road to Dynamic Server Meshing - Tech Overview with In-Depth Explanations : r/starcitizen
Star Citizen 3.0 detailed, will let players try out planetary tech, will feature major performance optimizations
Starcitizen ship sice comparison, July 2023. Concept/ Flight ready state. No variants no ground vehicles. : r/starcitizen
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : r/starcitizen
Server Meshing and Persistent Streaming Q&A - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Star Citizen Gas Station made with Unreal Engine
Decal technique from Star Citizen — polycount
Star Citizen: MY SUPER HORNET spaceship - Works in Progress - Blender Artists Community
Face weighted normals - polycount
Star Citizen | How Will Server Meshing Change The Game? - YouTube
Pin on Nice Useful Things
CPU usage vs GPU usage, is this “normal” in Star Citizen? : r/starcitizen
Some practice on the Star Citizen Workflow — polycount