FBX UCX collision meshes not working - World Creation - Epic Developer Community Forums
Animation not working on mesh (new to UE5) - Character & Animation - Epic Developer Community Forums
Why does tessellation split my mesh at the edges? I'm used to just plugging a height map into an object in Unity and getting 3D definition, is there a UE4 alternative to
Mesh Generation and Editing at Runtime in UE4.26 — gradientspace
Is it possible to split up a static mesh in unreal? For example, these pillows are one static mesh. Can I separate the left two from the right two? : r/unrealengine